Adam has not authorized this review.

First review in a while, and on the highly-controversial Metroid: Other M to boot. Other M hardly needs an introduction, but what else am I supposed to do with all of this space?

Other M is the lovechild of one of the most bizarre and unexpected partnerships in gaming history: Nintendo x Team Ninja. Nintendo, known for their bubbly, child-friendly games and storied franchises and Team Ninja known for balls-to-the-wall Ninja Gaiden games and a very deep appreciation of the female form (NSFW). Depending on who you asked, that combination was a recipe for either great success or soul-crushing failure. Now that the game is out, opinions still seem just as split.

Let’s add one more to the mix, shall we?

SETUP

Other M begins with a beautiful retelling of the events of Super Metroid. Samus reflects on her battle against Mother Brain and her relationship with THE BABY the Metroid hatchling until she picks up a distress signal. The signal carries her to the moon space station where the entirety of the game takes place: the BOTTLE SHIP (referred to entirely in caps throughout the game for whatever reason). Once aboard the BOTTLE SHIP, you run into Samus’ former C.O., Adam Malkovich, and his squad. After some more cutscenes detailing the relationship between Samus and Adam, the action starts.

Before long, you’re thrust into the first boss fight and introduced to the now-infamous weapon authorization. Samus agrees to follow Adam’s orders while aboard the BOTTLE SHIP, meaning all of Samus’ toys are prohibited until Adam says so. Adam allows you to use Missiles and tells his team to use “freeze guns” rather than allowing you use of the Ice Beam. This kind of thing repeats several times throughout the game. You’re constantly taunted with upgrades and the like that are out of reach only because Adam won’t let you use the tools you need. Needless backtracking, ho!

The only case where Adam’s cockblocks make any sense at all are Power Bombs, but only because they’re apparently powerful enough to vaporize every living thing on the station at once or something. I view it like this, though: The alternative to Adam outlawing your equipment is yet another freak explosion that strips you of your gear and regaining it via one of two methods. Method one: Chozo statues. Why would the Chozo have any presence whatsoever on this Federation space station? Method two: Random upgrades. Why would the Federation be manufacturing upgrades for the Power Suit, the only suit of its kind in existence? Authorization seems less ridiculous when you look at it this way. Is it still stupid? Yeah, but it’s not quite as stupid as the alternatives (Aside from the Varia Suit authorization. That one’s just a dick move no matter how you look at it.).

GAMEPLAY

The game plays like a dream, if you’re ever dreamed about what a 3D Super Metroid would feel like. (And really, who hasn’t?) Team Ninja’s handiwork is most apparent here. Samus moves with a kind of lethal acrobatic grace never before seen from a Nintendo character. Combat is fast, fun and incredibly fluid, and stays that way until the first person mechanics come into play. By pointing the remote at the screen, you enter a very Metroid Prime-like first person view that brings the flow of combat to a grinding halt. Samus turns from an acrobatic death machine into a stationary target. Thankfully, it’s only mandatory a few times. Aside from a few scenarios, you’re free to dispatch enemies without the use of first person.

It’s more linear than most if not all of the other games in the series, but at its core, it’s Metroid: You collect upgrades, you do some light puzzle solving and you kill stuff dead, but this time you’re killing with an excessive amount of style.

SOUND

Staple Metroid tunes are here and there, with some new tunes sprinkled in between. For the most part, though, the music is little more than background noise. The most memorable tunes are going to be ones you’ve heard before, but the new stuff does a nice enough job of maintaining the atmosphere.

Voice acting is a mixed bag. Most everyone is done well enough, aside from Samus (no longer voiced by Jennifer Hale). Unfortunate, considering that she has the most dialogue. Most of her lines are either narrating a flashback or reflecting on her surroundings. I’ve always depicted Samus as kind of emotionless, but she sounds a little too monotone at times. Thankfully, she really comes alive during the more dramatic scenes.

PLOT

Taking place between Super and Fusion, Other M is essentially Metroid 3.5. The main point of the story is to explain Samus’ relationship to Adam, but this ends up only being part of the experience. After a bunch of flashbacks, you’re dragged into a murder mystery, and later, a full-blown military conspiracy.

The plot exposes Samus for such crimes as being human and having emotions. No longer is she the soulless automaton we all knew and loved. Now she’s a believable character with a traumatic childhood that will still wreck your shit from one side of the galaxy to the next.

VISUALS

The visuals as a whole are nothing short of astounding, especially considering this is a Wii game. Not only the graphics themselves, but the presentation and, of course, Samus’ arsenal of ass-kicking moves courtesy of Team Ninja all combine into one hell of a visual experience.

The BOTTLE SHIP is home to some mean ambiance. The station is dead in space and derelict aside from you, Adam’s team, and lots of critters that want you dead. Once the game’s murder plot comes into play, things start to get the best kind of creepy.

CONCLUSION

Other M was an experiment. It’s a brave game that takes several risks with an established franchise, with mixed results. Samus is shown to be more vulnerable than at any other moment in the series. She’s shown to be human. Yet, at the same time, she kicks more ass than she ever has before.

Yes, she IS fishing that horrifying monster out of a pool of lava using the Grapple Beam.

None of Other M’s flaws are things that couldn’t be easily remedied by a sequel using the same engine. Tweak this, remove that, get rid of those annoying search segments (or at least make them less strict), and suddenly most of the haters are having a blast.

Other M seems to be the kind of game you either love or hate. As of the time of this writing, I have yet to see a single lukewarm reception to it. It’s either brilliant and a must-play or the worst game in the series. I fall on the former side of that fence, yet a few friends with very similar tastes fall on the latter side. If you’re the least bit interested in it, do yourself a favor play it. Rent it, buy it, whatever, but give it a chance. Personally, though? I’m in love.

Metroid: Other M

5/5